Networked Graphics

€ 59,49
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Dezember 2009



The days when computer graphics applications were represented by re-mastered Disney cartoons and Ms. PacMan are over. Fighter pilots and surgeons train to kill and save lives with computer graphics simulation environments. Massively multiplayer online games (MMOGs) allow hundreds, or even thousands of players to simultaneously interact in breathtakingly detailed 3D worlds that are connected to the Internet. This means that it's no longer enough for developers and programmers working on these applications to create incredible computer graphics. Now these graphics must also have sophisticated networking capabilities. This comprehensive tutorial teaches programmers and students everything they need to know in order to create truly network-enebled computer graphics and games.


Part I - Groundwork
1. Networks, Graphics, Games
2. Making a Connection
3. Network Basics
4. Multiple Network Users
Part II - Foundations
5. Issues in Networking Graphics
6. Middleware
7. Event-Centred System
8. Data-Centred System
Part III - Real Systems
9. Real Network Constraints
10. Latency & Inconsistency
11. Data Reduction
12. Scalability and Quality of Service
13. Quality of Service
14. Security
Part IV - Extensions
15. Data streaming
16. Existing Systems
17. Other Areas
18. Future


Anthony Steed is a Professor at University College London. His research interests are in collaborative virtual environments, immersive virtual reality, interaction, and human animation. He has over 110 refereed conference and journal papers to date. He was program chair of the 2007, 2008, and 2009 IEEE Virtual Reality conferences. For part of the academic year 2006 - 2007 he was on sabbatical to Electronic Arts in Guildford. He is also the director of the Engineering Doctorate Centre in Virtual Environment, Imaging, and Visualization. Manuel Fradinho Oliveira is the research director of Cyntelix, and is responsible for the business development of seveal successful innovations. His research interests include collaborative virtual environments, immersive virtual reality, networked virtual environments, game design, human factors, and serious games. He has more than 70 refereed conference and journal publications to date. His PhD thesis focused on creating networked virtual environment systems, which yielded a patent addressing subjective network compensation techniques.
EAN: 9780123744234
ISBN: 0123744237
Untertitel: Building Networked Games and Virtual Environments. 'Morgan Kaufmann'. Approx. 200 illustrations (100 in full color). Sprache: Englisch.
Verlag: Elsevier LTD, Oxford
Erscheinungsdatum: Dezember 2009
Seitenanzahl: 686 Seiten
Format: gebunden
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